burrek's Blood and Dirt v0.91
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Alex Total Overhaul is an overhaul for Total War Rome II. Some of the features include: - All units are 50% larger (infantry units become 240 men, cavalry. Cyrus The Great Campaign. Total War: Rome II Game Guide. Free iOS App iPhone & iPpad. Download Game Guide PDF, ePUB & iBooks. Table of Contents. Victory conditions and first steps Factions.
This mod replaces the texture for blood and tones down the dirt effects.
To comment on this mod go here
http://www.twcenter.net/forums/showthread.php?t=80484
Changes : Added alternative textures with more blood.
burrek's Blood and Dirt v0.91 Readme + a lot of grammar and spelling msitakes
I. Description
II. Changelog
III. Limitations
IV. Installation
V. Deinstallation
VI. Future Work
VII. Credits
I.
This mod changes 2 things: blood overlay and dirt overlay
I really dislike the fact that once a unit gets really blooded up it starts looking like a tomatoe. Unless the knights acctually smeared themselves with blood I find it very unlikely that they would get as much blood on them as they do in vanilla. A stabbing or slashing wound would produce a squirt or spray of blood at best and not a bucketlike outpoor. My new textures try to remedy that by decreasing the overall amount of blood and instead adding a spatter like effect.
The other problem I found in vanilla was that the cavalry units would get dirty within the first minute of a battle even if they did not move. The new dirt texture addreses this by toning down the dirt effect so it is almost imperceptible. On the other hand dirt+blood still looks like dirt+blood.
II. Changelog
- added alternative texture for those who have the 'bloody' trait.
III. Limitations
If you have Horsearchers blood+sky mod these files will voerwrite his textures.
IV. Installation
Note: texture mods won't work in any other directory than the vanilla /data/ directory.
Prerequisites:
- Medieval 2 : Total War (and possibly patched to version 1.1)
Procedure:
- (Optional, recommended if you plan to deinstall) Backup the following directories and their contents in your vanilla MTW2 installation folder:
+ *dataoverlaytextures
- Paste the /data/ folder, and its contents, found with this readme in you MTW2 root directory and click 'yes' when prompted to overwrite.
- If you want a bloodier (unrealistic) looking effects paste the paste the /data/ folder from the /More Blood/ on top of the previous one.
- enable file reading by doing 1 or 2:
1. add the lines
[io]
file_first = true
to the 'medieval2.preference.CFG' file. Note that you will also need to add this line to any mod specific .CFG files if you use a mod-switches (make sure your CFG file is read-only as the game will erase the command otherwise).
2. use the .bat file provided witht he readme to launch the game
- DONE!
V. Deinstallation
If you have backed-up your files simply restore them, else re-unpack the the data packs of the original game or remove the '[io] file_first = true' from your .CFG files.
V. Future Work
I will release a horse barding and generals mod within a week.
I will improve the exising texture packs if anyone posts any good suggestions with PICTURES.
VII. Credits
burrek - texturing
Thanks to alpaca for making the dds-texture converter
Anyone is welcome to use these textures as they please and consider them public domain although it would be nice if the burrek was mentioned.
Images
Total War: Rome Ii - Blood & Gore Download Free Music
Comments
cerumen | I can't get your mod to work Please explain how I install it again? thanks |
devereau January 16, 2007 at 06:40 AM | It´s sounds very nice!!! i'll try it |
cerumen | - If you want a bloodier (unrealistic) looking effects paste the paste the /data/ folder from the /More Blood/ on top of the previous one. Hi I can't find the more blood file or folder, where is it ? |
burrek January 18, 2007 at 12:22 AM | Sorry for the late response but as the description said you will be more likely to get help at my texture thread than here. Do you have the v0.9 or v0.91 ? v0.9 does not have the extra blood. |
USTAS | |
Tsar Stefan Dusan IV January 18, 2007 at 10:19 PM | Very realistic blood mod Great work |
Preatorian II | mate how do i get the [oi] code to stay there...i add it and when i leave it deletes it....is there a way to make it permanately stay in cfg? cheers |
Petolemeus January 22, 2007 at 12:07 AM | The original bloodeffects really look like they took a bath in blood. maybe a joker who made it. |
SonOfCrusader76 | @ Preatorian II (Praetorian?) I think it might have something to do with your cfg file being read-only. Go into properties to check. (Right click on the cfg file and select properties from the menu). Try it with read only checked and if it is still deleted, type it again and try it with read only unchecked. Hope that helps |
Die_by_the_Sword April 10, 2007 at 01:00 PM | Excellent addon mod! |
Wize1 | I must be retarded. First, how do I ADD THE LINES [io] blah blah whatever. I don't get that. Second, I have the steam version of M2TW, will it still work? third, I didn't have the overlay textures thing in my data folder, is this a problem? Fourth, I changed my shortcut (my exe.) to have @landstoconquer.cgf, do I need to add @ cgf. for all my cgf files? I am one confuuused fellow. |
Wize1 July 17, 2007 at 01:34 PM | Alright, I figured it out. I have to open the CFG with word or something. I tried to edit it but it said access denied. It's probably stupid team. Instead I used a cfg of lands to conquer mod, so we'll see if it works like that. (waits for CTD) |
cowboy99 | i tried to download it but it said 'windows cannot open this file: to open this file windows needs to know what created this' ya and then i get lost can anyone plz help me? |
Waagh August 30, 2010 at 09:51 AM | BLOODY |
Team Sleep | I don't understand the horse archer limitation. Can you explain that to me please? |
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